class BloatVomitB extends KFBloatVomit;

// Scales the damage this Zed deals by the difficulty level
function float DifficultyDamageModifer()
{
    local float AdjustedDamageModifier;

	if ( Level.Game.GameDifficulty >= 7.0 ) // Dies Irae
    {
    	AdjustedDamageModifier = 3.0;
    }
    else if ( Level.Game.GameDifficulty >= 5.0 ) // Hell on Earth
    {
    	AdjustedDamageModifier = 2.5;
    }
    else if ( Level.Game.GameDifficulty >= 4.0 ) // Suicidal
    {
    	AdjustedDamageModifier = 2.0;
    }
    else if ( Level.Game.GameDifficulty >= 2.0 ) // Hard
    {
    	AdjustedDamageModifier = 1.5;
    }
    else //if ( Level.Game.GameDifficulty == 1.0 ) // Normal
    {
    	AdjustedDamageModifier = 1.0;
    }

    return AdjustedDamageModifier;
}

defaultproperties
{
}
